I have always had a problem
with QuickTime VR. The narrow focus on a sliver of view taken out
of a spinning 360° band disorientates me - it has little to do
with the reality of a person turning her head. In this picture I
have tried to create an interface which combines a view of the entire
image, as an anamorphosed peripheral ring, which displays the current
QuickTime VR view in the centre.
The red circle on the periphery indicates the fraction of the 360° view
which is currently visible. You can explore the picture either comprehensively,
by using the arrow and zoom navigational tools, or intuitively, by
manipulating the red ring. You can either drag it around to reach what
you wish to view, or click at your destination to jump there. You can
choose between this orientated mode, and dynamic navigation, which
corresponds to QuickTime VR's normal way of functioning.